Version history
2.0.5 (September, 2011)
- Fixed an issue that caused the player to become invincible after losing
a life just an instant before advancing to the next level.
2.0.4 (September, 2011)
- Fixed not working Options menu.
- Fixed an issue that caused music to not properly stop/resume after disabling/enabling
it.
- A few code enhancements.
2.0.3 (April, 2011)
- Fixed a bug that caused the game to occasionally crash under some uncommon
conditions.
- Fixed a problem with cursor not auto-hiding on Leopard.
- A few minor code refinements.
2.0.2 (March, 2011)
- Various bug fixes and enhancements.
2.0.1 (February, 2011)
- Fixed a bug that prevented the game to start on Mac OS X 10.5 Leopard.
- Fixed a problem that occured when a player was losing a life just after
completing a level.
- Fixed font problem on Leopard.
2.0 (February, 2011)
- The game has been completely rewritten from scratch using Apple's modern
development tools and frameworks (Xcode, Cocoa, Objective-C).
- Runs natively on Intel Macs (Universal Binary).
- Requires Mac OS X 10.5 Leopard or later.
- The game engine is now built using MGGame, an OpenGL/OpenAL based 2D
animation library developed by Sebastian Wegner.
- A brand new loading screen has been added, as well as a few new effects
and transitions.
- The game saving feature has been completely redesigned for better usability.
- Built-in basic USB HID gamepad support (no external plugins/drivers required).
- Help has been re-engineered and updated.
- Added Italian localization.
- Due to the new application architecture, old preferences and saved game
files created with a previous version of the game are not compatible with
this release.
- For the same reason, registered users will have to re-enter their registration
information to unlock the game.
Release notes for versions prior to 2.0 are available on Factor Software's
Web site at the following URL:
http://www.factor-software.com/boom-hist.php